Announcing the release of our second book “Make your Own Game”
The first official CoderDojo book, CoderDojo Nano: Build Your Own Website, was a resounding success: it’s available in ten languages, including Bulgarian, Czech, Dutch, Lithuanian, Latvian, Portuguese, Spanish, and Slovakian and thousands of copies have been bought by aspiring CoderDojo Ninjas. Now we are delighted to announce the release of the second book in our Create with Code trilogy, titled CoderDojo Nano: Make Your Own Game.
The paperback book will be available in English from Thursday 7 September (with English flexibound, Czech, Dutch, Slovak, Spanish and Portuguese versions scheduled to follow in the coming months), enabling young people and adults to learn creative and fun coding skills!
What will you learn?
You will learn how to animate characters, create a world for your game, and use the physics of movement within it. The book is full of clear step-by-step instructions and illustrated screenshots to make reviewing your code easy. Additionally, challenges and open-ended prompts at the end of each section will encourage you to get creative while making your game!
This book is the perfect first step towards understanding game development, particularly for those of you who do not yet have a local Dojo. Regardless of where you live, using our books you too can learn to ‘Create with Code’!
As always, our latest book was tested by CoderDojo Ninjas from all around the world, and their reactions have been hugely positive. Here is a selection of their thoughts:
The book is brilliant. The [game] is simple yet innovative. I personally love it, and want to get stuck in making it right away!
I really like that — unlike most books on coding — this one properly explains what’s happening, and what each piece of code does and where it comes from.
I found the Create with Code book most enjoyable. It is well laid out with lots of colour, and I found the information very easy to follow. The Ninja Tips are a great help in case you get a bit stuck. I liked that a mix of boy and girl Ninjas are represented in it — it really makes coding fun for all.
The book is a great guide for both beginners and people who want to do something creative
with their knowledge of code. Even people who cannot go to a CoderDojo can learn code using this book!
What Jurie has learned through writing this book
Author of CoderDojo Nano: Make Your Own Game, Jurie Horneman, shares how he got involved in coding, how he has lived in five countries where Dojos are running, and what he has learnt creating this awesome book:
“I’ve been designing and programming games since 1991, starting with ancient home computers, and now I’m working with PCs and consoles. I’m originally from the Netherlands, but I’ve lived in Germany, France, Austria, and am currently based in Canada. As a game designer, it’s my job to teach players the rules of the game in a fun and playful manner — that gave me some experience [that was useful for writing the book]. I believe that, if you want to understand something properly, you have to teach it to others. Therefore, writing this book was very educational for me, as I hope reading it will be for the readers.”
Asked what his favorite thing about the book is, Jurie said he loves the incredible pixel art design: “The artist (Gary J Lucken, Army of Trolls) did a great job to help explain some of the abstract concepts in the book.”